Friday, December 25, 2009
Craft Director Studio (Full Pack)
Key Benefits
Visual for film and Broadcast - Craft Director Studio provide realistic and accurate vehicle incident and traffic animation, collision visualizations and scene fly-throughs in less time than it takes them to write teleprompter text, allowing more
time for creativity.
Previsualization - Craft Director Studio are interactive, providing better real-time control for precise movements exactly as envisioned by a producer or director.
Game Development – Craft Director Studio allow game developers to enhance in-game cinematics through a modular, configurable system that replicates a specific rig within the host application. Artists may actually “drive” a vehicle within the creative environment, achieving a more realistic product in less time.
Architectural Visualization – Film walk throughs of architectural designs are easily achieved through Craft Director
Studio’s unique camera angles and views. Cameras quickly and easily navigate exterior to interior layouts of a scene in realtime, saving the time and cost of an outside animation contractor.
Accident Reconstruction and Forensics – Combined with user research and data, Craft Director Studio can provide nearinstant visualizations and simulations of any vehicle accident scene, simulating and recording key-frames in real-time.
•Extremely fast animation simulation software.
•Work directly in 3ds Max, Cinema 4D, or Maya.
•Save time through automatic keyframing.
•Increase quality through the use of real-time physics.
Link : http://depositfiles.com/files/ey889vugx
Size : 43.94 MB
Digimation suite for 3dsmax 9

Digimation has Released its 12 Free 3ds max plugins. This includes Atomizer, Bones Pro, Chameleon, Clay Studio, DigiPeople, Fractal Flow, Glider, Lightning, MaxSculpt, SandBlaster, Spray Master and Tree Factory. These Amazing set of Free 3ds max plugins could help you do wonders. Tree Factory and Clay Studio are my favourites..Download them and start maxing.
Link : http://depositfiles.com/files/s9qepo2ds
Size : 68.59 MB
Rayfire 1.4 for 3dsmax 2010

RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode, shoot and do other similar things you have always dreamed of to do in Max.
RayFire Tool feature list:
¦NVidia PhysX Rigid Body support via RayFire user interface. Only 32 bit 3ds Max version. This means that You still can use RayFire with PhysX engine support on 64 bit PC, but only with 32 bit 3ds Max. Also pay attention that RayFireTool uses software PhysX engine, which means that You can use PhysX engine with any video card.
¦NVidia PhysX Influence. Allows You to affect on objects in sumulation by forces, spacewarps and mouse cursor. Animatable Time Scale property allows You to create Bullet Time effect in a seconds.
¦Glueing. Allows you to glue objects together and break connections between them during simulation.
¦Interactive Demolition System for NVidia PhysX engine. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength. Each fragment can demolish further with proper amount of collision strength.
¦Fragmentation. Allows you to fragment geometry objects.
¦Explosion. Allows you to realistically explode objects.
¦Reactor Rigid Body support via RayFire user interface.
¦Reactor Hit, Displace, and Holes Impact dformations for shooting.
¦Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
¦Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
¦Automatic update system.
Link : http://depositfiles.com/files/phvx4h7oq
Size : 14.87 MB
Primefocus krakatoa 1.5.1 for 3dsmax 2010

KRAKATOA™ is Prime Focus' production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit.
It provides a pipeline for acquiring, caching, deforming, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.
The rendering features include support for shading and texturing using standard 3ds Max maps and materials; Motion Blur and Depth Of Field effects; Particle Self-Shadowing and Shadow Casting from and onto matte objects; Ambient Participating Medium Extinction to simulate atmospheric and underwater light and color behavior and more.
The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices.
The Particle Management features include the ability to generate millions of particles using a unique Particle Partitioning method which overcomes memory and system limitations of 3ds Max; Input and Output support for Prime Focus' open, compact and flexible .PRT particle data format, NextLimit's RealFlow 3 and 4 particle BIN file format and a versatile and easy to use ASCII Comma Separated Values .CSV format which could be used to interact with any application that can read and write text files. Particle files can be saved from Krakatoa™ and also loaded into 3ds Max using Krakatoa™ Particle Loader objects or into Particle Flow using dedicated Krakatoa™ File Birth and Krakatoa™ File Position operators, thus allowing for a full data flow cycle where particles can be saved, reloaded and processed multiple times through different particle system setups.
Link : http://depositfiles.com/files/5vyefgv5b
Size : 19.15 MB
Cebas Scalpelmax v1.1.6.0

ScalpelMAX is a 3ds max object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also the games and video effects people will love
SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
ScalpelMAX can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it´s very high accuracy! ScalpelMAX
won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurate/efficient.
Link : http://depositfiles.com/files/hj7sytkxr
Size : 5.62 MB
Unwrella for 3dsmax 2010

Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush™ or Mudbox.
Link : http://depositfiles.com/files/nu2hk7u2t
Size : 16,43 MB
Cebas Finalrender R3
will be offered in 2 version;
Firstly as a standard version (finalRender R3) targeted to the
mainstream user base, while the other version, called the Studio
Edition (finalRender R3 SE for short), is the perfect choice for
bigger production houses and advanced users seeking the maximum in
quality and flexibility. Both products use the same rock solid and
Hollywood production proven rendering core and rendering results
(when not using any of the advanced features of R3 SE) will be
identical between the two versions. For more information
visit : http://www.cebas.com/index.php?pid=product&prd_id=75&feature=798
Link : http://depositfiles.com/files/v23gka0io
Size : 5.42 MB
Realflow 4
Link : http://depositfiles.com/files/g2uq7vizm
Size : 83.86 MB

VolumeBreaker is a volumetric geometry fracturing tool that will instantly create sub-geometry within any mesh - geometry that perfectly fits together and fills any given volume. With volumeBreaker Cebas brings a Hollywood quality destruction tool to 3ds MAX. VolumeBreaker was developed in consultation with, and to meet the very exacting demands of, VFX artists working on multi-million dollar movies - because of this, volumeBreaker truly is a production proven tool.
Still image from Roland Emmerich's movie "2012" courtesy of Uncharted Territory. VolumeBreaker was used extensively by Uncharcterd Territoryin the production of many of the destruction shots used in the film. Used with permission.VolumeBreaker can be applied to virtually any mesh you can create in 3ds MAX, including meshes that are 'lazy' and not a fully enclosed volume. volumeBreaker includes algorithms that intelligently attempt to compensate for any errors within the mesh; errors such as unwelded
vertices and open edges that can be the result of sloppy modelling or due to importing from CAD software or other sources.
The sub-geometry that volumeBreaker creates are individual elements within the parent mesh, accessible by applying an Edit Poly or Edit Mesh modifier on top of volumeBreaker; allowing you to further modify and control the end result.
Link : http://depositfiles.com/files/4a7shfoilSize : 2.09 MB
Thursday, December 24, 2009
Cebas Finaltoon R3
FinalToon is a full blown True Line Renderer (TLR), with unparalleled line quality and rendering speed. Cartoon or line rendering scenes that take a long time to render within 3ds max, are lightning fast in finalToon! Suddenly, you can render real fat outlines of an object without the wait and inaccurate dirty look of a shader based solution.
finalToon, being a TLR (true line renderer) doesn't mean that finalToon has to replace your favorite renderer to do shading or other special effects. finalToon is implemented as a true 3ds max "Render Effect", and so you can enjoy all the great benefits of such an implementation! You may adjust line styles in realtime without the need to re-render the whole scene over and over again. This is what we call "The Choice of Quality".
All shading and rendering is done with the production proven 3ds max scanline renderer. When the scanline pass is done, the finalToon line renderer "pops in" and takes over to produce one of the best line renderings available of today. And even better- finalToon supports perfectly finalRender® with all the advanced options, including GI rendering for cartoon style objects!
Tuesday, October 6, 2009
Power Nurbs for 3dsmax 2010
- Power NURBS unique hybrid approach fuses the next generation NURBS surface construction technology with the industry’s leading Solids Modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform. Power NURBS modeling environment is designed to provide artists intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.
Link : http://depositfiles.com/files/ery7mg1x7 Size : 61.32 MB
Glu3d and Pwrapper for 3dsmax 2010
- Glu3D is a complete system that makes easy making liquids. Glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
- Pwrapper is a surface blobMesh generator for any kind of particle system. Create a new instance of Pwrapper. Then select any particle system through pwrapper command panel and its particles will be wrapped with a poly surface mesh. Modify Pwrapper parameters to change surface look.
Link : http://depositfiles.com/files/e62f9fjsr Size : 6.54 MB
Cebas Plugins for 3dsmax 2010
- Thinking particles is the ultimate rule based particle system for 3ds max, offering unparalleled power to the user. ThinkingParticles™ 3.0 is a completely new class of rule-based particle systems for 3ds Max. When this type of particle system is compared to an event-based particle system, (which works on triggers and time dependent events) you'll find many unique advantages within TP3's rule-based logic, which is free from normal time-based constraints and instead applies simple behaviors. These behaviors govern all aspects of a particle’s motion, life, death, and collisions in a true non-linear fashion. We hope you find that by using ThinkingParticles 3, you can create all the incredible effects you were hoping for, but have been limited previously by existing technologies.
Link : http://depositfiles.com/files/kv1gyqj18 Size : 41.68 MB
- Pyrocluster closes the gap between soft hazy 3D environment effects and puffy dense pyroclastic volcano clouds! A long awaited 3D artist's dream comes true! 3D smoke and cloud effects in all variations just right under your finger tips.
Link : http://depositfiles.com/files/lth4muf8l Size : 21.94 MB
More Coming Soon!!!
Saturday, September 26, 2009
Sitni sati plugins for 3dsmax 2010

- FumeFX is a fluid dynamics engine designed for simulation and rendering of realistic fire, smoke, explosion and other gaseous phenomena.
Link: http://depositfiles.com/en/files/5gx4i2h72 Size : 13.27MB
- AfterBurn is a production-proven volumetric effects plugin that has been used in cinematic productions such as Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, HBO trailer, Mechwarrior3 cine trailer, various IMAX movies and games such as Warcraft3, Starcraft, Sin and many others. This all-in-one solution enables rendering of ultra realistic effects ranging from clouds, pyroclastic smoke, dust, superb explosions effects, liquid metals, water and various procedurally defined “hard” objects.
Link : http://depositfiles.com/en/files/k06ksrmte Size : 10.12MB
- DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effect.
Link : http://depositfiles.com/en/files/2nvhzv19e Size : 33.41MB
- Enlight is intended to fill the gap between standard MAX lights and physically based radiosity solutions. Flexible, user friendly and fast, it is fully MAX/VIZ 3.x compatible and uses the latest enhancements in the MAX software architecture.
Link : http://depositfiles.com/en/files/85gdtm3kr Size : 4.29MB
- ScatterVL Pro will let you alter any aspect of volumetric light, even to use own projector map! Included SVL Caustic Map plugin enables caustics inside the volume. Since this map is actually faking caustics effect, rendering times are pretty close as rendering with Shadow Maps. For the most demanding tasks, built in finalRender suport will provide interface to the special effects such as raytraced caustics.
Link : http://depositfiles.com/en/files/ais0fnxhz Size : 2.87MB
Enjoy!


